Tuesday, June 18, 2013

BWAH-HA-HA IN THE 31st CENTURY

Word is out about the new monthly I'm doing with my frequent collaborators Keith Giffen and Kevin Maguire.  It's called Justice League 3000 and you can read an interview with Mr. Giffen and myself, where we discuss the book (without actually saying anything specific!), right here.  There'll be more details as we get closer to the October release date, but for now all I'll say is that if our excitement levels are any indication, this is going to be a terrific book.  But we won't really know till you read it, will we?  (Check out a couple of the initial character designs, done by Howard Porter, below.)





Speaking of interviews:  here's one, focusing on my Phantom Stranger series, that I did with Comicvine.  If you haven't been reading the PS series, the current issue—#9 (and wouldn't John Lennon love that?)—is a great jumping on point.  

And now, time to finish packing:  tomorrow we hop on our horses and head for San Antonio.

Friday, June 14, 2013

FROM ALBANY TO SAN ANTONE

This Sunday, June 16th, I'll be appearing at the Albany Comic Con—a wonderful one-day show that's as far from the crowds and madness of SDCC and other comics mega-shows as you can imagine.  (Not knocking those shows at all: there's something to be said for crowds and madness.)  It's an intimate day where fans and creators can mingle and talk about...well, just about anything they'd like.  I'll be doing a panel in the afternoon—along with Ron Marz and David Rodriguez—called "The Art of Story"; but mostly I'll be hanging out at my table talking to fans.  If you're in the area, come join us. Admission is—take a deep breath, please—$5.00.  If that's not a bargain, I don't know what is!

Next weekend (June 21st—23rd), I'll be in San Antonio for Texas Comicon—along with Steve Niles, Bernie Wrightson, Herb Trimpe, Geoff Darrow and many others—for another three days of signing, chatting and celebrating the medium we all love. The folks at TC have been incredibly warm and welcoming and I'm looking forward to attending a Texas convention for the first time since the 1980's.  (Which was only five or ten minutes ago, right?)  I'm also looking forward to visiting the Alamo, a place that loomed large in my mind when I was a cowboy-worshippin' young 'un, wandering the plains of Brooklyn.  (I must have read this book at least six times when I was a kid.)  If you live in or near San Antonio, please come by—and bring lots of books for me to sign.

Before I go, a quick reminder that next week also brings the release (in comics shops, Amazon gets it a little later) of the Adventures of Augusta Wind collected edition, a beautiful hardcover from those fine folks at IDW Publishing.  I'm very proud of this story and the more people know about it, and buy the collection, the better the chance that we'll be back with another series next year.

Sunday, June 9, 2013

DR. HACKENBUSH VS. THE ARTIST

I was having a discussion recently with a talented young writer about being a "hack":  a “hack,” in this case, was defined as anyone who takes a paying assignment, as opposed to working on a passion project; the classic starving artist, slaving away alone in his or her garret.  “If writing work that pays makes someone a hack,” I offered, “then most successful writers are hacks—in which case it’s an honorable title.” From my perspective, there’s nothing more honorable than feeding your family and making sure the bills are paid.

That said, I understand the eternal battle between so-called art and so-called commerce, writing passion projects versus work-for-hire; in fact, years ago, that creative tug-of-war plunged me into a minor crisis.  I’d just written Moonshadow and Blood:  two projects that helped me find my voice as a writer, that came from the deeps of my soul and imagination.  Those stories had nothing to do with Batman or Spider-Man and the denizens of their over-populated universes; no editor approached me and asked me to create them:  they were mine and mine alone.  (Even that wasn’t completely true, of course:  they belonged as much to the artists—Jon J Muth and Kent Williams—as they did to me.  But, between us, we owned those worlds and no one else could lay claim to them.)  In my heart of hearts, what I wanted then—and, to be honest, what I still sometimes want—is to just go off and write “my” stories and not have to play in anyone else’s sandbox.

I said pretty much that when I was on a panel at a convention in England.  “If I could have a career, support my family and never write another superhero story...another story that didn’t originate with me...then I would.”  A few minutes later, during the question-and-answer period, a guy in the audience got up and said (essentially):  “You know, I don’t really care if it’s a creator-owned title like Moonshadow or if it’s an issue of Spider-Man.  All that really matters to me is if it’s a good story.”

My jaw dropped a little, and a tiny piece of my skull might have blown off and hit the ceiling, because what he said was incredibly obvious, incredibly true, and I’d been so lost in my “artistic crisis” that I’d missed it.  The fundamental law of writing is this:  It’s all about the story.

Yes, there's a part of me that would always prefer to write originals, but if I'd followed that instinct throughout my career then a) I wouldn't have been able to support my family and b) I would have missed out on wonderful creative projects, some of which turned out to be among my very best, and most gratifying, work.  Kraven’s Last Hunt wouldn’t exist, I’d never have collaborated with Keith Giffen or written for film and television.  My life—not just creatively, but personally—would have been far less fulfilling than it is today.  

The key for me—whether I'm writing established characters or doing more personal projects—is the the commitment, the passion, I bring to the table.  As long as I'm pouring heart and soul into a piece of work, it really doesn't matter whether it’s commercial or personal—because it all becomes personal in the end.  I can show you Spider-Man stories where I revealed as much about myself, the intimate details of my life, my hopes and aspirations, as I did in my autobiographical graphic novel Brooklyn Dreams.  Perhaps it wasn’t as obvious to the reader because I was talking through Peter Parker and his cast, but the intimacy, the honesty, the passion was all there on the page. 

Here’s an uncomfortable truth:  Sometimes you labor over a piece, your Precious Personal Project, for weeks, months, years—and it dies in your hands.  All the creative CPR in the universe can’t save it.  And sometimes you're pressured by a ridiculous deadline, working feverishly, rushing out the next issue of The Cataclysmic Camel-Man...and it's better than anything you've ever done.  

It’s all about the story—and, as writers, we often know less about what's brilliant, what's hackwork, than the story itself does.  (It's as if there are the stories I want to tell and stories that want me to tell them—and they're not always the same thing.)  I've come to realize over the years—and I’ve written about it at length here at Creation Point—that stories have lives of their own and, whatever the tale’s origin point, my job is to wholeheartedly surrender to it and let it tell itself as best it can.  Then all questions of "good" and "bad," "hackwork" vs. "art," go right out the window.

I’m sure there are hacks out there, people who don’t give a damn, who just hurl words at an editor and wait for a check to come flying back at them, but I’m not sure I’ve ever met one.  The vast majority of writers I know—whether they’re laboring over their “masterpiece” or getting that script in as fast as they can because the mortgage is due—care passionately. 

Once you sit down at the computer and engage with your story, surrender to it, it doesn’t matter what your motivation is—so let other people worry about who’s a hack and who’s an artist.  It’s all about the story—and the story will take you where it needs to go.

©copyright 2013 J.M. DeMatteis

Saturday, May 25, 2013

CIMMERIAN SHAMANS

Came across this essay I wrote in 2008 for one of the Dark Horse Conan collections and thought I'd share it with you.  Enjoy!


***

One afternoon in the summer of 1970, I was sitting out in front of my apartment building, flipping through one of the many Marvel Comics I regularly devoured, when I saw an ad for a new title:  The image featured a half-naked guy with a sword, rock star hair and a somewhat goofy helmet.  I’d never heard of this Conan, nor had I heard of his creator, Robert E. Howard—although the fact that he was mentioned in the ad at all led me to believe I should have heard of him.  My ignorance prevented me from being impressed; but what did impress me was the fact that this new comic book didn’t look remotely like a super hero title.  In the preceding decade, Marvel had made its name revolutionizing and re-energizing the super hero.  No one bought Stan Lee’s line of books for Patsy Walker (well, maybe your kid sister did)  or Two-Gun Kid (okay, I occasionally read the Westerns, but only when I was desperate for a Marvel fix), you bought it for Fantastic Four and Spider-Man.   But this Conan character wasn’t wearing a mask or a cape and that intrigued me.  

(Although I didn’t realize it consciously at the time, I think super hero fatigue was settling over me.  In the decade that followed, many, if not most, of my favorite series didn’t star super-types at all.  Oh, they nodded in the genre’s direction—they had to—but books like Swamp Thing, Man-Thing, Tomb of Dracula and Master of Kung Fu broke new ground.  Even Jack Kirby’s brilliant New Gods material, which, on the surface, looked like super hero fare, was far too specific to the unique cosmic universe inside its creator’s head to be lumped in with Superman and his spawn.  But all those titles were yet to appear:  at the time, Conan seemed utterly unique to my spandex-saturated eyeballs.)

In the weeks between that first ad and the appearance of Conan the Barbarian #1, I decided to learn more about this Robert E. Howard guy and his helmet-headed creation (after all, if he was good enough for Stan Lee and Roy Thomas, he was good enough for me).  This required a mythical journey of my own—to a mysterious place called My Friend’s Book Store.  Located on Flatbush Avenue, at the end of a long, dark, and disturbingly spooky, alley that deposited me just a few doors away, My Friend’s Book Store was the kind of place a Stygian wizard might have called home:  cramped, moldy, thick with dust.  Towers of books—many, if not most, of them science-fiction and fantasy—seemed to rise skyward into faraway dimensions, parallel universes.  MFBS was also the only place I’d ever been in my entire life where you could actually see, and occasionally be allowed to touch, precious back issues of comic books.  (A six year old Fantastic Four issue seemed so ancient, and so priceless, to me that it might might as well have come from King Tut’s tomb.)

The cigar-smoking owner pointed me toward the Lancer paperback editions of the Conan stories and it didn’t take long for me to fall completely under REH’s spell.  It’s not hard to see how a sword-wielding, head-lopping barbarian with a taste for blood and willing women would appeal to an angry, frustrated, hormonally-imbalanced sixteen year old; but, for me, that was only a small part of Conan’s appeal.  I enjoyed violent catharsis as much as the next guy, but this was the sixties (believe me, the date might have been l970 but it was still very much the sixties):  I’d been raised on “All You Need Is Love” and “Give Peace A Chance.”  I’d lived through the Cuban Missile Crisis, the assassinations of Martin Luther King and the Kennedy brothers—watched the horrific images of the Viet Nam War on the news almost every night—and realized, early on, that violence, while a great outlet for fantasy, was an extraordinarily bad choice for reality.  

No, there was something else at work in Howard’s writing:  his power as a literary shaman.  Someone who could rip away veils of time and place, transporting the reader to antediluvian kingdoms—dangerous, mysterious, seductive, frightening—that seemed totally alien yet unnervingly familiar.  Losing myself in a Howard story was like losing myself in a past incarnation.  I felt as if I’d walked those streets before, seen those faces, encountered those awe-inspiring cosmic mysteries.  Howard’s best work was wonderfully unsettling because it brought our assumptions about reality itself into question.   

Hooked on Conan’s world, I eagerly anticipated the character’s debut in comic book form.  

I wasn’t remotely disappointed.  

I was already a huge fan of Roy Thomas’s work—he’d brought new levels of depth and poetry to the universe that Lee, Kirby and Steve Ditko created—but his work on Conan was something new.  Free of the Stan Lee Template, inspired by Howard’s evocative prose, Roy brought his own distinct voice to these stories:  His writing was muscular, lyrical and wonderfully atmospheric.  Reading that first issue of Conan the Barbarian was unlike any comic book reading experience I’d ever had.

Thomas couldn’t have done it without the brilliant Barry Smith, who, more than any other Conan artist, had an intuitive, almost supernatural, ability to give visual life to the Hyborian Age.  I bow to none in my admiration for the artists who followed Smith on Marvel’s Conan, especially John Buscema—whose Silver Surfer run I cherish—and Gil Kane—one of the brightest stars in my Comic Gods Firmament; in fact you could argue, convincingly, that their Conan—the character of Conan—was far more definitive.  But the universe Conan inhabited?  It belonged to Smith—who achieved something no other Conan artist ever has:  He managed to simultaneously make the lands the Cimmerian journeyed through seem convincingly real and utterly unreal—as if we were walking through a haze of our own long-buried memories.  As if one of the many wizards Conan encountered had exposed us to mystic vapors that unlocked heretofore unknown doors in our own psyches.  Looking back, Smith’s early work may seem crude when compared to later efforts like “The Frost Giant’s Daughter,” “Song of Red Sonja” and “Red Nails.”  But his abilities as a visual shaman were there from the very first issue.

The Thomas-Smith Conan the Barbarian was a mold-breaker:  an important turning point in modern American comics.  Considering the series’ lengthy run, Barry Smith didn’t really last all that long on the title; but the fact that I’m writing, so rapturously, about his work more than forty years later is proof of its enduring value.  After Smith’s departure, Roy Thomas soldiered on, accompanied for most of the journey by the aforementioned John Buscema:  keeping the monthly Conan comic book, and its various spin-offs, consistently smart, exciting, literate, entertaining—and true to the Howard spirit.  That Thomas did it, on a variety of titles, for a full decade is a striking achievement.

But the spells that Roy and Barry wove together were, for me, the most enchanting of all.

© copyright 2013 J.M. DeMatteis

Monday, May 6, 2013

WONDER CONVERSATIONS

I had a fantastic time at WonderCon this year—but, for all the fun I had meeting fans, participating in panels and hanging out with fellow professionals, the highlight of the convention was unquestionably the Spotlight Panel I did on Easter Sunday.  Having a chance to spend an hour with my son, Cody (who, come to think of it, was born on Easter Sunday, 1980), discussing the highlights of my career, delighted me beyond words.  Here, for your listening and dancing pleasure, is the full audio of the panel (minus a minute or so at the top).  Thanks again to Cody for making the audio available—and for being both a superb interviewer and a great guy.   

Thursday, April 25, 2013

MORE ADVENTURES IN PODLANDIA

I recently had the pleasure of being interviewed, for the second time, by one of my favorite podcasters: the insightful Wendi Freeman of Double Page Spread. We talked at length about Phantom Stranger, Larfleeze, The Adventures of Augusta Wind, the magical mysteries of the creative process, my Imagination 101 writing workshop—and capped things off with a heated round of Beatles trivia.  (I didn't think I could be easily stumped.  I was.  Several times!)  If you're so inclined, you can listen to the podcast (or download it) right here.

Wednesday, April 24, 2013

ENOUGH

Watch...and spread the word.



And, on the same tragic topic, this report about gun control legislation in Australia, by John Oliver of Comedy Central's Daily Show, illuminates what a government can do when it has the will and the courage. We laugh through our tears.